A downloadable game for Windows

Buy Now$6.50 USD or more

"Marius, a former military officer turned nature photographer, ventures into a remote forest to film wildlife. While recording, he stumbles upon two Live-D Corporation agents beating and executing a civilian. Hidden in the bushes, he captures the entire event on camera.

Marius has long suspected Live-D of corruption and had been collecting scattered evidence—but this is the first solid proof. As he tries to leave the scene, he accidentally snaps a branch. The agents hear it. He narrowly escapes, but in the rush, he unknowingly drops his wallet.

Back home, as he reviews the footage, dread sets in. He notices his wallet is missing—left behind at the scene. Panic kicks in. Live-D now has his identity.

He quickly makes a backup of the footage on his phone and buries the camera’s memory card deep in his backyard, far beneath the surface where no scanner can detect it. Just as he starts to think of his next move, the power cuts out. Moments later, masked men storm into his home.

Marius is knocked out cold and awakens chained inside a secret Live-D facility. Interrogators demand to know where the footage is, but he refuses to talk. Unable to extract the information, they freeze him in cryogenic stasis—planning to use an experimental neural device to extract the memories once it's operational.

Twenty years pass. Something goes wrong. The facility is abandoned, systems fail, and Marius awakens—alone, disoriented, and with no idea what the world has become."

Further details—and the events following Marius’s awakening—will be revealed as the game unfolds.


Players will have full control over how they explore and interact with the environment. There are no invisible walls, no loading screens, and every single object in the environment can be interacted with. Whether it's choosing what to take, what to leave behind, or how to handle a threat, the choice is always yours.

Players will have access to a growing selection of weapons, including both close-combat melee tools and ranged firearms. Each gun handles with distinct recoil and bullet spread, adding a layer of realism that demands careful aiming and trigger discipline. Weapons can be found in hidden areas, locked rooms, or purchased from market terminals.

 


The game features an interconnected map made up of rooms, prison blocks, and winding corridors. Players can freely backtrack to earlier areas or reach the same location through alternate routes, encouraging exploration and non-linear gameplay.

Environmental interaction is deeply integrated into gameplay. You can move large objects like crates and tables to access hard-to-reach areas or block enemy paths. Smaller items—such as soda cans or bricks—can be thrown to kill or distract mutants when ammunition is scarce.



Inventory management plays a key role. Items can be sorted, stacked, or dropped to keep your loadout clean and organized.

Survival mechanics heighten the challenge. Players must manage carrying weight, heal using med-kits or food, and treat bleeding with bandages. Every system is designed to create a tense, immersive experience where resourcefulness is key.

Market terminals (currently one) are placed throughout the level, allowing players to buy or sell items they’ve collected. These terminals provide a valuable opportunity to stock up on supplies or offload unneeded gear. An in-game currency can be found during exploration or earned by selling items.

The game is still in its Alpha stage, which means most of the core gameplay mechanics are in place, but it currently lacks content.

I will be updating the game regularly, working to bring my full vision to life.

Planned features include:

  • Expansion of the current prison map
  • More weapons, such as a sniper rifle, machine gun, rocket launcher, and additional melee weapons
  • Item storage containers with shared space.
  • Weapon attachments like silencers, laser sights, scopes, and more
  • Player and weapon upgrades (e.g., increased damage, health, and stamina)
  • New enemy types, including drones, sentry turrets, tentacle monsters, and other grotesque creatures
  • An objectives system to support main story progression
  • A minimap in the PDA to check your location and track unexplored rooms
  • Weapon stats and the ability to change attachments via the PDA
  • Weapon durability system — weapons will jam or break if not properly maintained
  • Reworked older rooms and weapons (improved meshes and textures)
  • More puzzles, environmental obstacles, and parkour elements

And that’s not all. Additional levels and environments are planned, such as experimental labs, sewers, offices, and more — these will be introduced after the prison level is completed. I also plan to implement a swimming mechanic to enable underwater exploration and combat.

JustoGames:

Hi, I'm Justas—a solo game developer from Lithuania. I've been working on this game alone for nearly 3 years, with support from an audio designer—and it's been a tough but rewarding journey so far.

If you see potential in this project and believe in my vision, consider going beyond the minimum price. Your support would mean a great deal to me and help me dedicate more time and resources to bringing this game to its full potential. Thank you.

Join my discord server for latest news and development progress updates.

(Xbox controller is only partially supported at the moment.)

Purchase

Buy Now$6.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $6.50 USD. You will get access to the following files:

LeftUnknown Alpha 1.0.1 + console commands 864 MB
Version 3

Development log

Comments

Log in with itch.io to leave a comment.

A game worth the money and attention! Fun controls, nice graphics, interesting story. Can't wait for more! Keep it up!

So far, this is a blast and well worth the money. This has the fun physics and familiar old feel of half life with a little more horror. I hope you find so much success with this and I look forward to finishing this game

Really appreciate your kind words. Thanks a lot for buying and playing the game!

awesome game dude. it's like a HL type game with some stalker type mechanics with the pda & ui etc. guns feel great & puzzles were pretty fun. excited to see where you go with it

(2 edits)

Thanks for playing, my dude! I was waiting for this kind of feedback and now I know that I'm on the right track.